Re: I mentioned DF in an article
Subject: Re: I mentioned DF in an article
From: Barrett Brown <barriticus@gmail.com>
Date: 11/11/10, 13:02
To: Tarn Adams <tarn.adams@gmail.com>

God damnit.

On Mon, Nov 8, 2010 at 4:28 PM, Barrett Brown <barriticus@gmail.com> wrote:
Yeah, I must have misread something regarding supply and demand being in next release. But meanwhile I've been reading your accounts of the new adventure mode; the last one in particular is particularly exciting.


On Mon, Nov 8, 2010 at 4:54 AM, Tarn Adams <tarn.adams@gmail.com> wrote:
The upcoming release is just basic adventure mode stuff.  We should be
at the stage of a sort of simple fantasy RPG with some half-formed
interesting elements at that point.  The month of November is going to
be about site resources and the "Caravan Arc", which is basically
supply and demand and merchants traveling around on the world map.
It'll start in world gen and yeah...  I'm worried the first impact
will be massive chaotic famines until I get the systems under control
in one way or another.  It should be cool though.  Right now you can
set a pocket world to generate for 10,000 years and it won't change at
all once the settlements are in place.

Tarn

On Tue, Nov 2, 2010 at 10:37 AM, Barrett Brown <barriticus@gmail.com> wrote:
> Also, is this thing where the world's trade is actually tied to available
> resources and production going to be implemented in the upcoming release?
> And is that process going to be taken into account during worldgen? At any
> rate, I'm excited to see that feature on the horizon; that's really going to
> add a lot to the dynamics and I really look forward to seeing what phenomena
> arise from it.
>
> On Tue, Nov 2, 2010 at 11:20 AM, Barrett Brown <barriticus@gmail.com> wrote:
>>
>> No need to apologize at all; I've been enjoying the fruits of your labor.
>> I'll send you something more in the line of a quick overview some point
>> soon.
>>
>> On Tue, Nov 2, 2010 at 6:02 AM, Tarn Adams <tarn.adams@gmail.com> wrote:
>>>
>>> He he he, that's awesome.  I've seen the calculators (pull levers, it
>>> adds for you), and the digital counter with the seven segment display,
>>> but I hadn't see Life in DF before.
>>>
>>> Tarn
>>>
>>> On Mon, Nov 1, 2010 at 1:38 PM, Barrett Brown <barriticus@gmail.com>
>>> wrote:
>>> > I've been playing DF for the first time in a while so was reading the
>>> > forums
>>> > and ran across this and wanted to make sure you are aware of
>>> > it: http://www.bay12forums.com/smf/index.php?topic=69307.0
>>> > On Tue, Jul 6, 2010 at 8:53 PM, Barrett Brown <barriticus@gmail.com>
>>> > wrote:
>>> >>
>>> >> Give LCS another play some time; it's fun, but also feels like work,
>>> >> just
>>> >> like DF. Disciplines the mind, I suspect.
>>> >> Sorry for the delay in getting back to you; we've had a number of
>>> >> unexpected successes in the last two weeks that have required my
>>> >> attention.
>>> >> Regarding Project PM, I have pasted a more concise explanation of how
>>> >> the
>>> >> media network will work below; remember that we are also building up a
>>> >> governing network to further advance our technocratic agenda, thus far
>>> >> composed of about 120 people, most recently the head of theoretical
>>> >> physics
>>> >> at Case Western.
>>> >> Meanwhile, we are now being offered funding. A  lot of funding. I had
>>> >> originally intended on doing this with no money whatsoever, but anyway
>>> >> the
>>> >> funding is meant for something else that I will be put in partial
>>> >> charge of
>>> >> and which I will explain to you further when I have more info. Again,
>>> >> very
>>> >> preliminary. Whether or not this particular source of funding comes
>>> >> through
>>> >> - and I think it will - I will be receiving something on the order of
>>> >> a
>>> >> quarter million dollars from another source  probably within a year,
>>> >> in
>>> >> which case I would be inclined to purchase a portion of your time to
>>> >> help us
>>> >> solve certain problems that I am inclined to believe that you are
>>> >> equipped
>>> >> to solve.
>>> >> I apologize for being cryptic at the moment, but things are more fun
>>> >> that
>>> >> way. At any rate, here is the basic schematic; feel free to call or
>>> >> write
>>> >> with any questions.
>>> >> ***
>>> >> Information flow is fundamental to the success of every manner of
>>> >> human
>>> >> collaboration. Nonetheless, the processes by which information is
>>> >> gathered,
>>> >> handled, transferred, and acted upon receive far less attention than
>>> >> is
>>> >> warranted. The purpose of Project PM is to change this dynamic by
>>> >> developing
>>> >> new techniques with which to more efficiently conduct information.
>>> >> Because the great preponderance of information crucial to the success
>>> >> of a
>>> >> representative government is transferred through the media, Project PM
>>> >> focuses primarily on media reform. Our first and foremost effort has
>>> >> been to
>>> >> establish a distributed media cartel made up of bloggers as well as
>>> >> journalists who work at least in part through online media. Rather
>>> >> than
>>> >> simply assembling this group of exceptional media professionals into
>>> >> an
>>> >> online outlet similar to those currently in existence, we are instead
>>> >> organizing our participants into a network which itself operates under
>>> >> a
>>> >> unique schematic designed to take best advantage of the internet as a
>>> >> medium
>>> >> while simultaneously avoiding the drawbacks common to even the best
>>> >> online
>>> >> communities.
>>> >>
>>> >> In order to seed the network, we have recruited around two dozen
>>> >> bloggers
>>> >> and journalists whom we have identified as particularly competent and
>>> >> intellectually honest. Each of these individuals is encouraged to
>>> >> bring
>>> >> other bloggers into the network based on their own judgment; these new
>>> >> participants are then connected to the blogger who has brought them in
>>> >> and
>>> >> may likewise bring others into the network,and so on . As such, the
>>> >> network
>>> >> grows perpetually while maintaining a high average quality in terms of
>>> >> its
>>> >> participants, as is explained further below.
>>> >> Upon the launch of our network, each of the initial bloggers will be
>>> >> connected to each other via a widget which is embedded on their
>>> >> respective
>>> >> blogs, as well as connected to those whom they’ve recruited. When a
>>> >> particular individual composes a piece of work that he considers to be
>>> >> of
>>> >> particular merit, the individual pushes a single button which causes
>>> >> the
>>> >> article in question to be sent to all of the bloggers to whom he is
>>> >> connected. Each of those bloggers in turn then decides whether or not
>>> >> they
>>> >> agree that the article is worthy of greater attention; if so, they
>>> >> push the
>>> >> button and thereby send it along to every blogger to whom they
>>> >> themselves
>>> >> are connected. Thus it is that information deemed worthy of attention
>>> >> by
>>> >> some great number of erudite and honest individuals from a variety of
>>> >> backgrounds will tend to perpetuate through the system and gain a
>>> >> larger
>>> >> audience than they might otherwise receive.
>>> >>
>>> >> As the network expands by way of the process described above, it is
>>> >> inevitable that there will be failures of judgement on the part of
>>> >> participants when choosing additional bloggers to bring into the
>>> >> network.
>>> >> Let us say that Blogger X, who is rather competent, brings in Blogger
>>> >> Y, who
>>> >> is only moderately so, and who in turn brings in Blogger Z, who is a
>>> >> giant
>>> >> douchebag. Blogger Z begins composing and pushing forward posts to the
>>> >> effect that Barack Obama was born in Tehran or that ethanol subsidies
>>> >> are
>>> >> awesome or some such thing – but these posts only initially go to
>>> >> Blogger Y
>>> >> and whatever horrid bloggers Blogger Z has brought in himself,
>>> >> assuming he
>>> >> has brough in any. Blogger Y may or may not be inclined to push
>>> >> forward
>>> >> these nonsense posts, but Blogger X will almost certainly delete them
>>> >> immediately and is quite likely to disolve his connection to Blogger Y
>>> >> for
>>> >> displaying such poor judgement. Thus it is that the system is defended
>>> >> from
>>> >> deterioration by the high competence of the initial round of bloggers
>>> >> and
>>> >> consequently comparable competence of those brought in gradually
>>> >> afterwards,
>>> >> coupled with the nature of the schematic itself. No supervision is
>>> >> necessary
>>> >> for the network to expand while maintaining a high level of quality.
>>> >>
>>> >> A few other characteristics bear noting. Any participant may connect
>>> >> to
>>> >> any other participant who agrees to the connection, no matter “where”
>>> >> each
>>> >> participant resides in the network, and thus the network is likely to
>>> >> evolve
>>> >> from the shape of a pyramid to that of a web, which is advantageous in
>>> >> terms
>>> >> of ensuring that good information does not become overly
>>> >> “regionalized.” All
>>> >> participants are equal regardless of the order in which they joined.
>>> >> Participants are free to bring on as many other bloggers as they would
>>> >> like,
>>> >> although they will find that it is to their own advantage to be
>>> >> selective in
>>> >> this regard.
>>> >>
>>> >> The system is capped off with another widget distinct from that used
>>> >> by
>>> >> the bloggers – the reader widget, a downloadable application which
>>> >> displays
>>> >> those posts which have been pushed forward a certain number of times
>>> >> (as set
>>> >> by the individual reader). The end result should be the best system of
>>> >> news
>>> >> and information filtration that has ever existed.
>>> >>
>>> >> On Fri, Jun 25, 2010 at 4:48 AM, Tarn Adams <tarn.adams@gmail.com>
>>> >> wrote:
>>> >>>
>>> >>> > Thanks again for taking the time to respond to these questions. For
>>> >>> > some
>>> >>> > reason I can't get a response back from the gaming mags to save my
>>> >>> > life
>>> >>>
>>> >>> I'm not sure you'll do well in mainstream American print gaming mags.
>>> >>> We've pretty much never made it into them (maybe once?), though we do
>>> >>> well elsewhere and online.  I'm not sure if it has to do with the
>>> >>> close links between content and ads and so on, or what, since I only
>>> >>> hear the occasional story from the periphery about how it works.
>>> >>>
>>> >>> > Also, I mentioned to you my eccentric project a while back, Project
>>> >>> > PM.
>>> >>> > I
>>> >>> > don't know how closely you follow these things, but my friend and
>>> >>> > project
>>> >>> > participant Michael Hastings seems to have just fucked up all kinds
>>> >>> > of
>>> >>> > shit
>>> >>> > with his new Rolling Stone piece on McChrystal, who's now been
>>> >>> > summoned
>>> >>> > to
>>> >>> > Washington.
>>> >>>
>>> >>> Yeah, I first read that on HP and then heard a telephone interview
>>> >>> with him on Rachel Maddow, and of course it has been ongoing after
>>> >>> that.  It seems like a pretty intense scoop, and that he really just
>>> >>> needed to let the guy keep talking.
>>> >>>
>>> >>> > He also blurbed my book and I'm doing a piece on the background
>>> >>> > to all this for Vanity Fair today, so we're going to be in a much
>>> >>> > better
>>> >>> > position to act on our agenda pretty soon with the additional
>>> >>> > notoriety. If
>>> >>> > you're still interested in discussing our project further at some
>>> >>> > point, let
>>> >>> > me know
>>> >>>
>>> >>> I read the Africa page a few weeks ago and the last long email you
>>> >>> wrote and had been trying to find time to think and reply
>>> >>> intelligently, but it has been difficult.  I think that since I'm not
>>> >>> involved at a practical level with this sort of activity I'd be sort
>>> >>> of wasting your time asking for basic explanations when you are going
>>> >>> to be way ahead of me on things.
>>> >>>
>>> >>> As I understand it, the network would need to be decentralized, so
>>> >>> that people that were interested in, say, cooking or sports, wouldn't
>>> >>> be able to co-opt any shared resources once they got in on the edges
>>> >>> and started linking in all their friends and pushing recipes or match
>>> >>> write-ups down the line. When you said the widget shows items that
>>> >>> have been "pushed forward a certain number of times" it made me think
>>> >>> there was some more centralized counting going on, so that the top
>>> >>> pushed items became more universally available without having to make
>>> >>> the entire journey from one person to another.  At that point, you'd
>>> >>> need to account for side networks latching on that outgrow the
>>> >>> original (including a competing sub-network of the left-out
>>> >>> conservative bloggers, once one gets linked in on the fringe) --
>>> >>> something that I imagine would be a danger if you are trying to write
>>> >>> a novel, high-quality system for passing around important news (which
>>> >>> isn't going to be limited to political news once you have irrelevant
>>> >>> contributors).  I'm behind on Facebook and tweets and that kind of
>>> >>> thing, so I suppose the ways around this might be obvious to people
>>> >>> that are with the times, he he he.  That's my paranoid first
>>> >>> reaction,
>>> >>> anyway, based on the experience of my forum getting a little gummed
>>> >>> up.  Maybe if the blogger network were named something that somebody
>>> >>> thinking about cooking or sports didn't want to see every time they
>>> >>> open up the widget, he he he.  Starting with a dozen people, this
>>> >>> obviously isn't going to be a problem right away, but if the
>>> >>> registration/linking system is uncontrolled, you'll eventually get
>>> >>> whoever linked or whatever pushed and any mechanism not respecting
>>> >>> the
>>> >>> locality of the direct links could become troubled.
>>> >>>
>>> >>> If it doesn't have shared resources though, and whatever side
>>> >>> networks
>>> >>> that form are just living off by themselves and not jamming up the
>>> >>> network, then the overall concept would need to distinguish itself
>>> >>> from email buddy lists -- I guess it might be enough to emulate buddy
>>> >>> lists with more purpose and more conveniently to achieve the project
>>> >>> goals of getting information passed around quickly, but in a
>>> >>> completely decentralized system I'm not seeing the crucial difference
>>> >>> and it makes me feel like I'm misunderstanding something about how it
>>> >>> works, unless the project is more about getting these kinds of themed
>>> >>> buddy lists organized in some standardized and easy to use way.
>>> >>>
>>> >>> > Anyway, I suck at that game. [LCS]
>>> >>>
>>> >>> Yeah, I only spent a few month-long sessions with it separated by
>>> >>> periods of inactivity, if I remember, so it never really gelled as a
>>> >>> balanced game.  The continuing fan-written LCS is probably more
>>> >>> winnable without cheap tactics, but it's my understanding that it's
>>> >>> more "gamey" in a way, so I can't really say how it plays or anything
>>> >>> about the atmosphere.
>>> >>>
>>> >>> Tarn
>>> >>
>>> >>
>>> >>
>>> >> --
>>> >> Regards,
>>> >>
>>> >> Barrett Brown
>>> >> 512-560-2302
>>> >
>>> >
>>> >
>>> > --
>>> > Regards,
>>> >
>>> > Barrett Brown
>>> > 512-560-2302
>>> >
>>
>>
>>
>> --
>> Regards,
>>
>> Barrett Brown
>> 512-560-2302
>
>
>
> --
> Regards,
>
> Barrett Brown
> 512-560-2302
>



--
Regards,

Barrett Brown
512-560-2302



--
Regards,

Barrett Brown
512-560-2302

failure.png