Re: I mentioned DF in an article
Subject: Re: I mentioned DF in an article
From: Tarn Adams <tarn.adams@gmail.com>
Date: 11/8/10, 04:54
To: Barrett Brown <barriticus@gmail.com>

The upcoming release is just basic adventure mode stuff.  We should be
at the stage of a sort of simple fantasy RPG with some half-formed
interesting elements at that point.  The month of November is going to
be about site resources and the "Caravan Arc", which is basically
supply and demand and merchants traveling around on the world map.
It'll start in world gen and yeah...  I'm worried the first impact
will be massive chaotic famines until I get the systems under control
in one way or another.  It should be cool though.  Right now you can
set a pocket world to generate for 10,000 years and it won't change at
all once the settlements are in place.

Tarn

On Tue, Nov 2, 2010 at 10:37 AM, Barrett Brown <barriticus@gmail.com> wrote:
Also, is this thing where the world's trade is actually tied to available
resources and production going to be implemented in the upcoming release?
And is that process going to be taken into account during worldgen? At any
rate, I'm excited to see that feature on the horizon; that's really going to
add a lot to the dynamics and I really look forward to seeing what phenomena
arise from it.

On Tue, Nov 2, 2010 at 11:20 AM, Barrett Brown <barriticus@gmail.com> wrote:

No need to apologize at all; I've been enjoying the fruits of your labor.
I'll send you something more in the line of a quick overview some point
soon.

On Tue, Nov 2, 2010 at 6:02 AM, Tarn Adams <tarn.adams@gmail.com> wrote:

He he he, that's awesome.  I've seen the calculators (pull levers, it
adds for you), and the digital counter with the seven segment display,
but I hadn't see Life in DF before.

Tarn

On Mon, Nov 1, 2010 at 1:38 PM, Barrett Brown <barriticus@gmail.com>
wrote:
I've been playing DF for the first time in a while so was reading the
forums
and ran across this and wanted to make sure you are aware of
it: http://www.bay12forums.com/smf/index.php?topic=69307.0
On Tue, Jul 6, 2010 at 8:53 PM, Barrett Brown <barriticus@gmail.com>
wrote:

Give LCS another play some time; it's fun, but also feels like work,
just
like DF. Disciplines the mind, I suspect.
Sorry for the delay in getting back to you; we've had a number of
unexpected successes in the last two weeks that have required my
attention.
Regarding Project PM, I have pasted a more concise explanation of how
the
media network will work below; remember that we are also building up a
governing network to further advance our technocratic agenda, thus far
composed of about 120 people, most recently the head of theoretical
physics
at Case Western.
Meanwhile, we are now being offered funding. A  lot of funding. I had
originally intended on doing this with no money whatsoever, but anyway
the
funding is meant for something else that I will be put in partial
charge of
and which I will explain to you further when I have more info. Again,
very
preliminary. Whether or not this particular source of funding comes
through
- and I think it will - I will be receiving something on the order of
a
quarter million dollars from another source  probably within a year,
in
which case I would be inclined to purchase a portion of your time to
help us
solve certain problems that I am inclined to believe that you are
equipped
to solve.
I apologize for being cryptic at the moment, but things are more fun
that
way. At any rate, here is the basic schematic; feel free to call or
write
with any questions.
***
Information flow is fundamental to the success of every manner of
human
collaboration. Nonetheless, the processes by which information is
gathered,
handled, transferred, and acted upon receive far less attention than
is
warranted. The purpose of Project PM is to change this dynamic by
developing
new techniques with which to more efficiently conduct information.
Because the great preponderance of information crucial to the success
of a
representative government is transferred through the media, Project PM
focuses primarily on media reform. Our first and foremost effort has
been to
establish a distributed media cartel made up of bloggers as well as
journalists who work at least in part through online media. Rather
than
simply assembling this group of exceptional media professionals into
an
online outlet similar to those currently in existence, we are instead
organizing our participants into a network which itself operates under
a
unique schematic designed to take best advantage of the internet as a
medium
while simultaneously avoiding the drawbacks common to even the best
online
communities.

In order to seed the network, we have recruited around two dozen
bloggers
and journalists whom we have identified as particularly competent and
intellectually honest. Each of these individuals is encouraged to
bring
other bloggers into the network based on their own judgment; these new
participants are then connected to the blogger who has brought them in
and
may likewise bring others into the network,and so on . As such, the
network
grows perpetually while maintaining a high average quality in terms of
its
participants, as is explained further below.
Upon the launch of our network, each of the initial bloggers will be
connected to each other via a widget which is embedded on their
respective
blogs, as well as connected to those whom they’ve recruited. When a
particular individual composes a piece of work that he considers to be
of
particular merit, the individual pushes a single button which causes
the
article in question to be sent to all of the bloggers to whom he is
connected. Each of those bloggers in turn then decides whether or not
they
agree that the article is worthy of greater attention; if so, they
push the
button and thereby send it along to every blogger to whom they
themselves
are connected. Thus it is that information deemed worthy of attention
by
some great number of erudite and honest individuals from a variety of
backgrounds will tend to perpetuate through the system and gain a
larger
audience than they might otherwise receive.

As the network expands by way of the process described above, it is
inevitable that there will be failures of judgement on the part of
participants when choosing additional bloggers to bring into the
network.
Let us say that Blogger X, who is rather competent, brings in Blogger
Y, who
is only moderately so, and who in turn brings in Blogger Z, who is a
giant
douchebag. Blogger Z begins composing and pushing forward posts to the
effect that Barack Obama was born in Tehran or that ethanol subsidies
are
awesome or some such thing – but these posts only initially go to
Blogger Y
and whatever horrid bloggers Blogger Z has brought in himself,
assuming he
has brough in any. Blogger Y may or may not be inclined to push
forward
these nonsense posts, but Blogger X will almost certainly delete them
immediately and is quite likely to disolve his connection to Blogger Y
for
displaying such poor judgement. Thus it is that the system is defended
from
deterioration by the high competence of the initial round of bloggers
and
consequently comparable competence of those brought in gradually
afterwards,
coupled with the nature of the schematic itself. No supervision is
necessary
for the network to expand while maintaining a high level of quality.

A few other characteristics bear noting. Any participant may connect
to
any other participant who agrees to the connection, no matter “where”
each
participant resides in the network, and thus the network is likely to
evolve
from the shape of a pyramid to that of a web, which is advantageous in
terms
of ensuring that good information does not become overly
“regionalized.” All
participants are equal regardless of the order in which they joined.
Participants are free to bring on as many other bloggers as they would
like,
although they will find that it is to their own advantage to be
selective in
this regard.

The system is capped off with another widget distinct from that used
by
the bloggers – the reader widget, a downloadable application which
displays
those posts which have been pushed forward a certain number of times
(as set
by the individual reader). The end result should be the best system of
news
and information filtration that has ever existed.

On Fri, Jun 25, 2010 at 4:48 AM, Tarn Adams <tarn.adams@gmail.com>
wrote:

Thanks again for taking the time to respond to these questions. For
some
reason I can't get a response back from the gaming mags to save my
life

I'm not sure you'll do well in mainstream American print gaming mags.
We've pretty much never made it into them (maybe once?), though we do
well elsewhere and online.  I'm not sure if it has to do with the
close links between content and ads and so on, or what, since I only
hear the occasional story from the periphery about how it works.

Also, I mentioned to you my eccentric project a while back, Project
PM.
I
don't know how closely you follow these things, but my friend and
project
participant Michael Hastings seems to have just fucked up all kinds
of
shit
with his new Rolling Stone piece on McChrystal, who's now been
summoned
to
Washington.

Yeah, I first read that on HP and then heard a telephone interview
with him on Rachel Maddow, and of course it has been ongoing after
that.  It seems like a pretty intense scoop, and that he really just
needed to let the guy keep talking.

He also blurbed my book and I'm doing a piece on the background
to all this for Vanity Fair today, so we're going to be in a much
better
position to act on our agenda pretty soon with the additional
notoriety. If
you're still interested in discussing our project further at some
point, let
me know

I read the Africa page a few weeks ago and the last long email you
wrote and had been trying to find time to think and reply
intelligently, but it has been difficult.  I think that since I'm not
involved at a practical level with this sort of activity I'd be sort
of wasting your time asking for basic explanations when you are going
to be way ahead of me on things.

As I understand it, the network would need to be decentralized, so
that people that were interested in, say, cooking or sports, wouldn't
be able to co-opt any shared resources once they got in on the edges
and started linking in all their friends and pushing recipes or match
write-ups down the line. When you said the widget shows items that
have been "pushed forward a certain number of times" it made me think
there was some more centralized counting going on, so that the top
pushed items became more universally available without having to make
the entire journey from one person to another.  At that point, you'd
need to account for side networks latching on that outgrow the
original (including a competing sub-network of the left-out
conservative bloggers, once one gets linked in on the fringe) --
something that I imagine would be a danger if you are trying to write
a novel, high-quality system for passing around important news (which
isn't going to be limited to political news once you have irrelevant
contributors).  I'm behind on Facebook and tweets and that kind of
thing, so I suppose the ways around this might be obvious to people
that are with the times, he he he.  That's my paranoid first
reaction,
anyway, based on the experience of my forum getting a little gummed
up.  Maybe if the blogger network were named something that somebody
thinking about cooking or sports didn't want to see every time they
open up the widget, he he he.  Starting with a dozen people, this
obviously isn't going to be a problem right away, but if the
registration/linking system is uncontrolled, you'll eventually get
whoever linked or whatever pushed and any mechanism not respecting
the
locality of the direct links could become troubled.

If it doesn't have shared resources though, and whatever side
networks
that form are just living off by themselves and not jamming up the
network, then the overall concept would need to distinguish itself
from email buddy lists -- I guess it might be enough to emulate buddy
lists with more purpose and more conveniently to achieve the project
goals of getting information passed around quickly, but in a
completely decentralized system I'm not seeing the crucial difference
and it makes me feel like I'm misunderstanding something about how it
works, unless the project is more about getting these kinds of themed
buddy lists organized in some standardized and easy to use way.

Anyway, I suck at that game. [LCS]

Yeah, I only spent a few month-long sessions with it separated by
periods of inactivity, if I remember, so it never really gelled as a
balanced game.  The continuing fan-written LCS is probably more
winnable without cheap tactics, but it's my understanding that it's
more "gamey" in a way, so I can't really say how it plays or anything
about the atmosphere.

Tarn



--
Regards,

Barrett Brown
512-560-2302



--
Regards,

Barrett Brown
512-560-2302




--
Regards,

Barrett Brown
512-560-2302



--
Regards,

Barrett Brown
512-560-2302