Subject: Re: DF |
From: Barrett Brown <barriticus@gmail.com> |
Date: 4/12/10, 14:36 |
To: Nathan Clark <nathan.e.clark@gmail.com> |
Supposedly you can dig all the way down to hell.On Sat, Apr 10, 2010 at 2:30 PM, Barrett Brown <barriticus@gmail.com> wrote:
I was playing last night and I accidentally flooded most of my rooms while trying to muddy-up some sand for farming. Plus the location didn't really excite me anyway. I'm thinking about going for something as wacky as possible for the next one. Best game I ever had, started out on a very steep mountain with a river-chasm 50 feet below.My first reasonOn Sat, Apr 10, 2010 at 2:50 PM, Nathan Clark <nathan.e.clark@gmail.com> wrote:
No, but I think some of the materials values were weird in 31.01 so it was impossible to kill with two copper pick axes, a copper axe, and fists.
In my next game I used a community patch from dffd.wimbli.com that changed the materials values, and then those dwarves didn't have any problem killing hordes of underground crocodiles, giant toads and troglodytes...until that coral python appeared. But the python appeared after I switched to a fresh install of 31.02... so I don't know the current state of toad power/killability. I haven't made it that far in my new game.
On Sat, Apr 10, 2010 at 12:18 PM, Barrett Brown <barriticus@gmail.com> wrote:So, was this like some sort of special toad?On Sat, Apr 10, 2010 at 12:55 PM, Nathan Clark <nathan.e.clark@gmail.com> wrote:
My first 31.01 fort was attacked by a giant toad. The original 7 dwarves wrestled with the toad for a few seasons, but never killed it. Then they starved to death.