feats
Subject: feats
From: Barrett Brown <barriticus@gmail.com>
Date: 6/1/09, 21:57
To: barriticus@gmail.com

   Table 5–1: Feats
     General Feats                   Prerequisites                                Benefit
     Acrobatic                       —                                            +2 bonus on Jump and Tumble checks
     Agile                           —                                            +2 bonus on Balance and Escape Artist checks
     Alertness                       —                                            +2 bonus on Listen and Spot checks
     Animal Affinity                 —                                            +2 bonus on Handle Animal and Ride checks
     Armor Proficiency (light)       —                                            No armor check penalty on attack rolls
        Armor Proficiency (medium)   Armor Proficiency (light)                    No armor check penalty on attack rolls
           Armor Proficiency (heavy) Armor Proficiency (medium)                   No armor check penalty on attack rolls
     Athletic                        —                                            +2 bonus on Climb and Swim checks
                                                                                  CHAPTER 5:
     Augment Summoning               Spell Focus (conjuration)                    Summoned creatures gain +4 Str, +4 Con
     Blind-Fight1                    —                                            Reroll miss chance for concealment
                                                                                             FEATS
     Combat Casting                  —                                                             +4 bonus on Concentration checks for defensive casting
     Combat Expertise1               Int 13                                                        Trade attack bonus for AC (max 5 points)
        Improved Disarm1             Combat Expertise                                              +4 bonus on disarm attempts; no attack of opportunity
        Improved Feint1              Combat Expertise                                              Feint in combat as move action
        Improved Trip1               Combat Expertise                                              +4 bonus on trip attempts; no attack of opportunity
        Whirlwind Attack1            Dex 13, Combat Expertise, Dodge, Mobility,                    One melee attack against each opponent within reach
                                     Spring Attack, base attack bonus +4
     Combat Reflexes1                —                                            Additional attacks of opportunity
     Deceitful                       —                                            +2 bonus on Disguise and Forgery checks
     Deft Hands                      —                                            +2 bonus on Sleight of Hand and Use Rope checks
     Diligent                        —                                            +2 bonus on Appraise and Decipher Script checks
     Dodge1                          Dex 13                                       +1 dodge bonus to AC against selected target
        Mobility1                    Dodge                                        +4 dodge bonus to AC against some attacks of opportunity
        Spring Attack1               Mobility, base attack bonus +4               Move before and after melee attack
     Endurance                       —                                            +4 bonus on checks or saves to resist nonlethal damage
        Diehard                      Endurance                                    Remain conscious at –1 to –9 hp
     Eschew Materials                —                                            Cast spells without material components
     Exotic Weapon Proficiency1, 2   Base attack bonus +1                         No penalty on attacks with specific exotic weapon
     Extra Turning3                  Ability to turn or rebuke creatures          Can turn or rebuke 4 more times per day
     Great Fortitude                 —                                            +2 bonus on Fortitude saves
     Improved Counterspell           —                                            Counterspell with spell of same school
     Improved Critical1, 2           Proficient with weapon, base attack bonus +8 Double threat range of weapon
     Improved Initiative             —                                            +4 bonus on initiative checks
     Improved Turning                Ability to turn or rebuke creatures          +1 level for turning checks
     Improved Unarmed Strike1        —                                            Considered armed even when unarmed
        Improved Grapple1            Dex 13, Improved Unarmed Strike              +4 bonus on grapple checks; no attack of opportunity
        Deflect Arrows1              Dex 13, Improved Unarmed Strike              Deflect one ranged attack per round
        Snatch Arrows1               Dex 15, Deflect Arrows,                      Catch a deflected ranged attack
                                     Improved Unarmed Strike
        Stunning Fist1               Dex 13, Wis 13, Improved Unarmed Strike,     Stun opponent with unarmed strike
                                     base attack bonus +8
     Investigator                    —                                            +2 bonus on Gather Information and Search checks
     Iron Will                       —                                            +2 bonus on Will saves
     Leadership                      Character Level 6th                          Attract cohort and followers
     Lightning Reflexes              —                                            +2 bonus on Reflex saves
     Magical Aptitude                —                                            +2 bonus on Spellcraft and Use Magic Device checks
     Martial Weapon Proficiency2     —                                            No penalty on attacks with specific martial weapon
     Mounted Combat1                 Ride 1 rank                                  Negate hits on mount with Ride check
        Mounted Archery1             Mounted Combat                               Half penalty for ranged attacks while mounted
        Ride-By Attack1              Mounted Combat                               Move before and after a mounted charge
        Spirited Charge1             Mounted Combat, Ride-By Attack               Double damage with mounted charge
        Trample1                     Mounted Combat                               Target cannot avoid mounted overrun
     Natural Spell                   Wis 13, Ability to use wild shape            Cast spells while in wild shape
     Negotiator                      —                                            +2 bonus on Diplomacy and Sense Motive checks
     Nimble Fingers                  —                                            +2 bonus on Disable Device and Open Lock checks
     Persuasive                      —                                            +2 bonus on Bluff checks and Intimidate checks
     Point Blank Shot1               —                                            +1 bonus on ranged attack and damage within 30 ft.
        Far Shot1                    Point Blank Shot                             Increase range increment by 50% or 100%
        Precise Shot1                Point Blank Shot                             No –4 penalty for shooting into melee
        Rapid Shot1                  Dex 13, Point Blank Shot                     One extra ranged attack each round
        Manyshot1                    Dex 17, Point Blank Shot, Rapid Shot,        Shoot two or more arrows simultaneously
                                     base attack bonus +6
        Shot on the Run1             Dex 13, Dodge, Mobility, Point Blank Shot,   Move before and after ranged attack
                                     base attack bonus +4
        Improved Precise Shot1       Dex 19, Point Blank Shot, Precise Shot,      Ignore less than total cover/concealment on ranged attack
                                     base attack bonus +11
90
Power Attack1                           Str 13                                                   Trade attack bonus for damage (up to base attack bonus)
    Cleave1                             Power Attack                                             Extra melee attack after dropping target
       Great Cleave1                    Cleave, Power Attack, base attack bonus +4               No limit to cleave attacks each round
    Improved Bull Rush1                 Power Attack                                             +4 bonus on bull rush attempts; no attack of opportunity
    Improved Overrun1                   Power Attack                                             +4 bonus on overrun attempts; no attack of opportunity
    Improved Sunder1                    Power Attack                                             +4 bonus on sunder attempts; no attack of opportunity
Quick Draw1                             Base attack bonus +1                                     Draw weapon as free weapon
Rapid Reload1                           Weapon Proficiency with crossbow                         Reload crossbow more quickly
Run                                     —                                                        Run 5 times normal speed, +4 bonus on Jump checks
                                                                                                 Made after a running start
                                                                                                                                                            CHAPTER 5:
                                                                                                                                                            Self-Sufficient
                                        —                                                        +2 bonus on Heal and Survival checks
Shield Proficiency                      —                                                        No armor check penalty on attack rolls
                                                                                                                                                                            FEATS
    Improved Shield Bash1               Shield Proficiency                                       Retain shield bonus to AC when shield bashing
    Tower Shield Proficiency            Shield Proficiency                                       No armor check penalty on attack rolls
Simple Weapon Proficiency               —                                                        No –4 penalty on attack rolls with simple weapons
Skill Focus2                            —                                                        +3 bonus on checks with selected skill
Spell Focus2                            —                                                        +1 bonus on save DCs against specific school of magic
    Greater Spell Focus2                —                                                        +1 bonus on save DCs against specific school of magic
Spell Mastery2                          Wizard level 1st                                         Can prepare some spells without spellbook
Spell Penetration                       —                                                        +2 bonus on caster level checks to defeat spell resistance
    Greater Spell Penetration           Spell Penetration                                        +4 to caster level checks to defeat spell resistance
Stealthy                                —                                                        +2 bonus on Hide and Move Silently checks
Toughness3                              —                                                        +3 hit points
Track                                   —                                                        Use Survival skill to track
Two-Weapon Fighting1                    Dex 15                                                   Reduce two-weapon fighting penalties by 2
    Two-Weapon Defense1                 Two-Weapon Fighting                                      Off-hand weapon grants +1 shield bonus to AC
    Improved Two-Weapon Fighting1       Dex 17, Two-Weapon Fighting,                             Gain second off-hand attack
                                        base attack bonus +6
    Greater Two-Weapon Fighting         Dex 19, Improved Two-Weapon                              Gain third off-hand attack
                                        Fighting, Two-Weapon Fighting,
                                        base attack bonus +11
Weapon Finesse1, 2                      Proficiency with weapon,                                 Use Dex modifier instead of Str modifier on attack rolls
                                        base attack bonus +1                                     with light melee weapons
Weapon Focus1, 2                        Proficiency with weapon, base attack bonus +1            +1 bonus on attack rolls with selected weapon
    Weapon Specialization1, 2           Proficiency with weapon, Weapon Focus                    +2 bonus on damage rolls with selected weapon
                                        with weapon, fighter level 4th
    Greater Weapon Focus1, 2            Proficiency with weapon, Weapon Focus                    +2 bonus on attack rolls with selected weapon
                                        with weapon, fighter level 8th
    Greater Weapon Specialization1, 2   Proficiency with weapon, Greater Weapon Focus            +4 bonus on damage rolls with selected weapon
                                        with weapon, Weapon Focus with weapon,
                                        Weapon Specialization with weapon, fighter level 12th
Item Creation Feats                     Prerequisites                                                                                                                            Benefit
Brew Potion                             Spellcaster level 3rd                                                                                                                    Create magic potions
Craft Magic Arms and Armor              Spellcaster level 5th                                                                                                                    Create magic weapons, armor, and shields
Craft Rod                               Spellcaster level 9th                                                                                                                    Create magic rods
Craft Staff                             Spellcaster level 12th                                                                                                                   Create magic staffs
Craft Wand                              Spellcaster level 5th                                                                                                                    Create magic wands
Craft Wondrous Item                     Spellcaster level 3rd                                                                                                                    Create magic wondrous items
Forge Ring                              Spellcaster level 12th                                                                                                                   Create magic rings
Scribe Scroll                           Spellcaster level 1st                                                                                                                    Create magic scrolls
Metamagic Feats                         Prerequisites                                            Benefit
Empower Spell                           —                                                                                                                                        Increase spell’s variable, numeric effects by 50%
Enlarge Spell                           —                                                        Double spell’s range
Extend Spell                            —                                                        Double spell’s duration
Heighten Spell                          —                                                        Cast spells as higher level
Maximize Spell                          —                                                        Maximize spell’s variable, numeric effects
Quicken Spell                           —                                                                                                                                        Cast spells as free action
Silent Spell                            —                                                                                                                                        Cast spells without verbal components
Still Spell                             —                                                                                                                                        Cast spells without somatic components
Widen Spell                             —                                                        Double spell’s area
1 A fighter may select this feat as one of his fighter bonus feats.
2 You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or
   selection of spells.
3 You can gain this feat multiple times. Its effects stack.