Andrew: the mods I saw tended to have low production values and frayed edges, generally, is all Im saying me: as in, you can give orders to those of lower rank in your factions, for instance me: you didn't see some of the more recent Morrowind mods, but basically they make it an entirely new game me: it needs lots of random encounters, wandering factions, etc. me: right me: dude, listen Andrew: the game is well balanced, it jsut needs more Andrew: maybe me: and a F3 equivalent of Morrowind Comes Alive will make it a whole 'nother game Andrew: yes, it does me: I'm telling you, the game needs fleshing out Andrew: maybe me: so, we'll see some good stuff me: better yet, the mod app is out me: ah-so Andrew: ... ftw Andrew: fallout 3 dlc in 3 weeks me: 21st century ftw Andrew: very clever me: I just think of it as training for video games Andrew: kinda takes the thrill out of it me: right Andrew: right, also, left4dead me: I like hunting, I don't like going to hick places to hunt in hickland Andrew: I never thought you'd get tired of hunting me: sadly, yes Andrew: really? me: for some reason me: when I'll be in the wilderness shooting pigs again Andrew: FAG me: until this afternoon me: oh yeah Andrew: are you in dallas? Andrew: but im expecting a number of half-hearted mods to diminish as much as enchance, at least for the first few years of mod development Andrew: im not discounting the possibility of some exceptional mod revolutionizing the game experience me: they tend to be ranked on the sites and you just download the ones that people have praised me: but one not need use them me: well, yeah