Subject: FW: Bios review #1 |
From: "Adam Kruvand" <adamk@studio2a.net> |
Date: 7/23/08, 13:53 |
To: "'Barrett Brown'" <barriticus@gmail.com> |
Sorry, I sat on this all
morning. AF is out today –
lots of management going on here.
More info for AF. Again, too much detail – but so
you have a better idea. Also the
big deal is we can’t legally call him an “architect” until he
passes those exams. This is always
a problem. He is well on his way to
being an architect, or he is on the path to being an architect, but he can’t
say “I’m an architect”.
This is too much mumble below. Once again – doesn’t say
anything about what we do … most applicable line being: “I
definitely can speak the language of the architect”.
I think we really need to focus a bit on WHY we created
studio2a? Or is the “about”
section.
Also was thinking about it again last night. I guess adam and I are “principals”
and steven is our “senior artist”. We have to be careful here because we look
much bigger on the web than we really are.
And I am scared that even if we put “key players” on the
bios page – we may end up looking small.
?
ak
visualize!
From:
Adam Felchner [mailto:adamf@studio2a.net]
Sent: Tuesday, July 22, 2008 6:08 PM
To: 'Adam Kruvand'
Subject: RE: Bios review #1
I think in mine it should have a bit more depth about what I
actually did, not just where I was. He probably doesn’t know what I
did, so here is a summary from which he can pick from:
When at Rafael Vinoly Architects I worked on The Kimmel Center
for the Arts in Philadelphia, doing your standard sort of CAD stuff and also
worked on several competitions doing drafting, 3d modeling, and graphics.
At Vinoly I worked about 2.5 years in only 16 months. I was at KPF for
about 5 years where I worked on projects as varied as a 50 story tower in Seoul
to a modernization of a midtown manhattan high rise to a Children’s
Hospital in Philadelphia. In my time at KPF, I became sort of a problem
solver. It wasn’t always the best situation for me, because
I’d often get thrown on to the messiest jobs because they it
wouldn’t phase me. I was thrust right in to the middle of things
when it came time to modernize and reclad a 1950’s highrise right next to
Rockefeller Center. I was also right there when it was time to figure out
how to build a stadium on top of a railroad yard. Or when a complex
sketch had to be transformed in to a working drawing that somebody could
actually build, I was there trying to figure out how to communicate our intent
to everybody from the client to the engineers to the guy swinging the hammer in
the field.
At Elkus Manfredi, I once again found myself with complex puzzles
of projects. My focus was primarily on the schematic phase of the project
where I would set the rules to follow for the future. It was a game of
tetris pushing and pulling pieces while delicately relocating them to a
different place in the project. I was constantly looking for the most
efficient solutions that would also maintain our design intent.
What did I get from this experience? I definitely can
speak the language of the architect and now complex problems don’t really
phase me, because I’ve probably seen worse.
Also, please note the correction in the paragraph below.
It wasn’t really 3d drafting it was modeling.
Thanks.
af
From: Adam Kruvand [mailto:adamk@studio2a.net]
Sent: Tuesday, July 22, 2008 5:09 PM
To: adamf@studio2a.net
Subject: Bios review #1
He didn’t do mine yet – waiting for feedback.
visualize!
Adam Felchner
Having spent the entirety of
his undoubtedly corn-fed youth in various Midwestern locales ranging in
descending degree of bucolic tranquility from Omaha to Kansas City to Chicago,
Studio2a principal Adam Felchner opted to move on to the figuratively greener
pastures of the East Coast after finishing school. In New York, he did stints
at such prominent firms as Rafael Vinoly Architects and Kohn Pederson Fox
Associates; in Boston, he served with Elkus Manfradi Architects and caught some
ballgames for good measure.
But it was earlier, during
his pursuit of a bachelor's degree in architecture from the University of
Kansas, that Felchner was introduced to the evolving discipline of 3d modeling drafting.
"The technology was starting to become more accessible and we had access
to some professional 3d software in our computer labs," he says. "I
was always a bit ahead of the curve when it came to computers and technology
because I didn't have the irrational fear of 'breaking' a computer. I saw a new
tool and thought to myself, 'That looks fun, I think I'll see what I can do
with it.'"
Stephen Garrett
The Nashville-born Stephen
Garrett serves no master, retaining the fierce independence of spirit that has
been his life's hallmark with the sole exception of this one time when he accidentally
got married. "Firms are for pinks," explains the ardent
anti-communist and probable Freemason. Over the years, Garrett has engaged in a
wide range of pursuits, including motion graphics, technical illustration,
compositing, character modeling, storyboarding of both the animated and
traditional varieties, concept work, logo animations, company branding, and web
design. He claims that he "has also been known to emit a particle or
two," although this is difficult to verify independently due to the
staggering number of court-enforced gag orders that cloak a large portion of
Garrett's life in secrecy.
Garrett began to make the
transition from police informer to honest creative class laborer at some point
during the halcyon days of the '90s. "I was out visiting some friends in
Los Angeles and I ended up marrying this girl who lived in Hollywood after
knowing her for two weeks. At that point, I realized that I was going to be
staying in Hollywood for a while, so I got a job at a studio that made music videos.
Ta da!" he says. "The tools an artist uses don't matter if, in the
end, he or she expresses an idea or an emotion in a way that makes you forget
about how a particular piece was made."