Re: FW: BIOS Q&A
Subject: Re: FW: BIOS Q&A
From: "Barrett Brown" <barriticus@gmail.com>
Date: 7/18/08, 14:51
To: "Adam Kruvand" <adamk@studio2a.net>

About how long would you like each of these to be? Also, which business/position titles would you like me to use for each of you?

On Fri, Jul 18, 2008 at 1:39 PM, Barrett Brown <barriticus@gmail.com> wrote:
Groovy. I'm going to be out of town for a few days, but I'll get this taken care of when I return.


On Wed, Jul 16, 2008 at 3:12 PM, Adam Kruvand <adamk@studio2a.net> wrote:

Adam Felchner's answers.

 

visualize!

www.studio2a.net

 

From: Barrett Brown [mailto:barriticus@gmail.com]
Sent: Wednesday, July 16, 2008 11:06 AM
To: Adam Kruvand
Subject: Re: Freelance Copywriter

 

Okay-dokey:

1. Where are you both from, and where have you lived?

From: Midwest, USA.  (Chicago; Omaha; Kansas City; Lawrence, KS; New York; Providence; now back to Chicago)



2. What firms have you worked at?

Rafael Vinoly Architects – New York

Kohn Pedersen Fox Associates – New York

Elkus Manfredi Architects - Boston



3. Education, etc.?

Bachelors of Architecture degree from University of Kansas.  Though, I had a strong discipline in film as well.



4. How did you go about getting into your current biz?

It was back in 1996-97 when I was in my fourth year of architecture school.  This was a couple years before computers started to replace drafting tables.  The technology was starting to become more accessible and we had access to some professional 3d software in our computer labs.  I was always a bit ahead of the curve when it came to computers and technology because I didn't have the irrational fear of "breaking" a computer.  I saw a new tool and thought to myself "that looks fun, I think I'll see what I can do with it."  It helped me push the boundaries of my design, as I was able to experiment with forms that would have been impossible for me to visualize on paper.



5. Give me a quote about why 3d appeals to you as an art.

3d lets you experiment and explain those experiments to others.  So, until humankind invents a fully immersive and interactive real-time computer generated holographic environment maker, 3d will be my tool.